~~NOTOC~~ [[slave_control_api]] > [[BS2_GetOsdpStandardDeviceCapability]] ---- ===== BS2_GetOsdpStandardDeviceCapability ===== [+ 2.9.1] ''CoreStation40'' Get support information for OSDP devices. ==== Declaration ==== #include "BS_API.h" int BS2_GetOsdpStandardDeviceCapability(void* context, uint32_t osdpDeviceId, BS2OsdpStandardDeviceCapability* capability); [[slave_control_api#BS2OsdpStandardDeviceCapability|See BS2OsdpStandardDeviceCapability Structure]] ==== Parameter ==== * [In] ''//context//'' : Context * [In] ''//osdpDeviceId//'' : OSDP device identifier * [Out] ''//capability//'' : Pointer to support information structure ==== Return Value ==== If successfully done, ''BS_SDK_SUCCESS'' will be returned. If there is an error, the corresponding error code will be returned. ==== See Also ==== [[BS2_AddOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDevice]] \\ [[BS2_GetAvailableOsdpStandardDevice]] \\ [[BS2_UpdateOsdpStandardDevice]] \\ [[BS2_RemoveOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDeviceCapability]] \\ [[BS2_SetOsdpStandardDeviceSecurityKey]] ==== Sample Code(C++) ==== BS2OsdpStandardDeviceCapability capability = { 0, }; BS2_DEVICE_ID id = Utility::selectSlaveID(); int sdkResult = BS2_GetOsdpStandardDeviceCapability(context_, id, &capability); if (BS_SDK_SUCCESS != sdkResult) printf("BS2_GetOsdpStandardDeviceCapability call failed: %d", sdkResult); return sdkResult; ==== Sample Code (C#) ==== UInt32 id = Util.GetInputSlaveID(); BS2OsdpStandardDeviceCapability capability; BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetOsdpStandardDeviceCapability(sdkContext, id, out capability); if (result != BS2ErrorCode.BS_SDK_SUCCESS) Console.WriteLine("Got error({0}).", result); else Console.WriteLine("Call success."); return result;