Slave Control API > BS2_GetAvailableOsdpStandardDevice
[+ 2.9.1] CoreStation40
마스터 장치 식별자를 지정하여 추가 연결이 가능한 OSDP 장치 정보를 가져옵니다.
#include "BS_API.h" int BS2_GetAvailableOsdpStandardDevice(void* context, uint32_t deviceId, BS2OsdpStandardDeviceAvailable* osdpDevices);
context
: ContextdeviceId
: 마스터 장치 식별자osdpDevices
: OSDP 장치 정보를 저장할 포인터
성공적으로 수행될 경우 BS_SDK_SUCCESS
를 반환하고, 에러가 발생할 경우 상응하는 에러 코드를 반환합니다.
BS2_AddOsdpStandardDevice
BS2_GetOsdpStandardDevice
BS2_GetAvailableOsdpStandardDevice
BS2_UpdateOsdpStandardDevice
BS2_RemoveOsdpStandardDevice
BS2_GetOsdpStandardDeviceCapability
BS2_SetOsdpStandardDeviceSecurityKey
BS2OsdpStandardDeviceAvailable osdpDevice = { 0, }; BS2_DEVICE_ID id = Utility::selectDeviceID(deviceList, false, false); int sdkResult = BS2_GetAvailableOsdpStandardDevice(context_, id, &osdpDevice); if (BS_SDK_SUCCESS != sdkResult) printf("BS2_GetAvailableOsdpStandardDevice call failed: %d", sdkResult); return sdkResult;
BS2OsdpStandardDeviceAvailable osdpDevices; BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetAvailableOsdpStandardDevice(sdkContext, deviceID, out osdpDevices); if (result != BS2ErrorCode.BS_SDK_SUCCESS) Console.WriteLine("Got error({0}).", result); else Console.WriteLine("Call success."); return result;