Old revisions Add to book Export to PDF Book Creator Add this page to your book Book Creator Remove this page from your book Manage book (0 page(s)) Help This is an old revision of the document! Communication API > BS2_SetSocketSSLRetryCount BS2_SetSocketSSLRetryCount [+ 2.9.1] During SSL socket communication, if an error occurs while reading and writing packets from the socket in the communication section, the SDK automatically retries a certain number of times. This API can change the number of retries. CAUTION Increasing the number of retries is a good solution to resolve temporary errors, but be careful as it can waste resources by retrying meaningless reads/writes when reconnecting is required due to direct causes, such as network disconnection. Declaration #include "BS_API.h" int BS2_SetSocketSSLRetryCount(void* context, uint32_t count); Parameter [In] context : Context [In] count : Retry count setting value Return Value If successfully done, BS_SDK_SUCCESS will be returned. If there is an error, the corresponding error code will be returned. See Also BS2_GetSocketSSLRetryCount Sample Code(C++) sample_setdebugfilelogex.cpp const char* CURRENT_DIR = "."; const int MAX_SIZE_LOG_FILE = 100; // 100MB int sdkResult = BS2_SetDebugFileLogEx(DEBUG_LOG_ALL, DEBUG_MODULE_ALL, CURRENT_DIR, MAX_SIZE_LOG_FILE); if (BS_SDK_SUCCESS != sdkResult) { printf("BS2_SetDebugFileLogEx call failed: %d", sdkResult); return; } Sample Code (C#) sample_setdebugfilelogex.cs const string CURRENT_DIR = "."; const int MAX_SIZE_LOG_FILE = 100; // 100MB IntPtr ptrDir = Marshal.StringToHGlobalAnsi(CURRENT_DIR); result = (BS2ErrorCode)API.BS2_SetDebugFileLogEx(Constants.DEBUG_LOG_OPERATION_ALL, Constants.DEBUG_MODULE_ALL, ptrDir, MAX_SIZE_LOG_FILE); Marshal.FreeHGlobal(ptrDir); if (result != BS2ErrorCode.BS_SDK_SUCCESS) { Console.WriteLine("Got error({0}).", result); return; }