~~NOTOC~~ [[slave_control_api]] > [[BS2_GetAvailableOsdpStandardDevice]] ---- ===== BS2_GetAvailableOsdpStandardDevice ===== [+ 2.9.1] ''CoreStation40'' Get additional connectable OSDP device information by specifying the master device identifier. ==== Declaration ==== #include "BS_API.h" int BS2_GetAvailableOsdpStandardDevice(void* context, uint32_t deviceId, BS2OsdpStandardDeviceAvailable* osdpDevices); [[slave_control_api#BS2OsdpStandardDeviceAvailable|See BS2OsdpStandardDeviceAvailable Structure]] ==== Parameter ==== * [In] ''//context//'' : Context * [In] ''//deviceId//'' : Master device identifier * [Out] ''//osdpDevices//'' : Pointer to store OSDP device information ==== Return Value ==== If successfully done, ''BS_SDK_SUCCESS'' will be returned. If there is an error, the corresponding error code will be returned. ==== See Also ==== [[BS2_AddOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDevice]] \\ [[BS2_GetAvailableOsdpStandardDevice]] \\ [[BS2_UpdateOsdpStandardDevice]] \\ [[BS2_RemoveOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDeviceCapability]] \\ [[BS2_SetOsdpStandardDeviceSecurityKey]] ==== Sample Code(C++) ==== BS2OsdpStandardDeviceAvailable osdpDevice = { 0, }; BS2_DEVICE_ID id = Utility::selectDeviceID(deviceList, false, false); int sdkResult = BS2_GetAvailableOsdpStandardDevice(context_, id, &osdpDevice); if (BS_SDK_SUCCESS != sdkResult) printf("BS2_GetAvailableOsdpStandardDevice call failed: %d", sdkResult); return sdkResult; ==== Sample Code (C#) ==== BS2OsdpStandardDeviceAvailable osdpDevices; BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetAvailableOsdpStandardDevice(sdkContext, deviceID, out osdpDevices); if (result != BS2ErrorCode.BS_SDK_SUCCESS) Console.WriteLine("Got error({0}).", result); else Console.WriteLine("Call success."); return result;