~~NOTOC~~ [[configuration_api]] > [[BS2_GetCustomCardConfig]] ---- ===== BS2_GetCustomCardConfig ===== [+ 2.9.4] Retrieves Custom smart card settings. ==== Declaration ==== #include "BS_API.h" int BS2_GetCustomCardConfig(void* context, uint32_t deviceId, BS2CustomCardConfig* config); [[configuration api#BS2CustomCardConfig|See to structure BS2CustomCardConfig]] ==== Parameter ==== * [In] ''//context//'' : Context * [In] ''//deviceId//'' : Device Identifier * [In] ''//config//'' : Pointer to get Custom smart card information ==== Return Value ==== If successfully done, ''BS_SDK_SUCCESS'' will be returned. If there is an error, the corresponding error code will be returned. ==== See Also ==== [[BS2_SetCustomCardConfig]] ==== Sample Code(C++) ==== ConfigControl cc(context); DeviceControl dc(context); BS2DeviceCapabilities capabilies = { 0, }; BS2CustomCardConfig config = { 0, }; BS2_DEVICE_ID id = Utility::getSelectedDeviceID(device); int sdkResult = dc.getDeviceCapabilities(id, capabilies); if (BS_SDK_SUCCESS != sdkResult) return sdkResult; if (!capabilies.customSmartCardSupported) { TRACE("Not supported function."); return BS_SDK_ERROR_NOT_SUPPORTED; } sdkResult = cc.getCustomCardConfig(id, config); if (BS_SDK_SUCCESS == sdkResult) ConfigControl::print(config); else return sdkResult; if (Utility::isYes("Do you want to scan card test?")) { UserControl uc(context); BS2Card cardID; sdkResult = uc.scanCard(id, &cardID); if (BS_SDK_SUCCESS == sdkResult) UserControl::print(cardID); } return sdkResult; ==== Sample Code(C#) ==== BS2DeviceCapabilities capa; if (!CommonControl.getDeviceCapabilities(sdkContext, deviceID, out capa)) return; if (!Convert.ToBoolean(capa.functionExSupported & (byte)BS2CapabilityFunctionExSupport.FUNCTIONEX_SUPPORT_CUSTOMSMARTCARD)) { Console.WriteLine("Not supported function."); return; } BS2CustomCardConfig config; Console.WriteLine("Trying to get CustomCardConfig"); BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetCustomCardConfig(sdkContext, deviceID, out config); if (result != BS2ErrorCode.BS_SDK_SUCCESS) { Console.WriteLine("Got error({0}).", result); return; } else { print(config); }