~~NOTOC~~ [[slave_control_api]] > [[BS2_GetOsdpStandardDevice]] ---- ===== BS2_GetOsdpStandardDevice ===== [+ 2.9.1] ''CoreStation40'' Gets OSDP device information. ==== Declaration ==== #include "BS_API.h" int BS2_GetOsdpStandardDevice(void* context, uint32_t osdpDeviceId, BS2OsdpStandardDevice* osdpDevice); [[slave_control_api#BS2OsdpStandardDevice|See BS2OsdpStandardDevice Structure]] ==== Parameter ==== * [In] ''//context//'' : Context * [In] ''//osdpDeviceId//'' : OSDP Device Identifier * [Out] ''//osdpDevice//'' : Pointer to store OSDP device information ==== Return Value ==== If successfully done, ''BS_SDK_SUCCESS'' will be returned. If there is an error, the corresponding error code will be returned. ==== See Also ==== [[BS2_AddOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDevice]] \\ [[BS2_GetAvailableOsdpStandardDevice]] \\ [[BS2_UpdateOsdpStandardDevice]] \\ [[BS2_RemoveOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDeviceCapability]] \\ [[BS2_SetOsdpStandardDeviceSecurityKey]] ==== Sample Code(C++) ==== BS2OsdpStandardDevice osdpDevice = { 0, }; BS2_DEVICE_ID osdpID = Utility::selectSlaveID(); int sdkResult = BS2_GetOsdpStandardDevice(context_, osdpID, &osdpDevice); if (BS_SDK_SUCCESS != sdkResult) printf("BS2_GetOsdpStandardDevice call failed: %d", sdkResult); return sdkResult; ==== Sample Code (C#) ==== UInt32 id = Util.GetInputSlaveID(); BS2OsdpStandardDevice osdpDevice; BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetOsdpStandardDevice(sdkContext, id, out osdpDevice); if (result != BS2ErrorCode.BS_SDK_SUCCESS) Console.WriteLine("Got error({0}).", result); else Console.WriteLine("Call success."); return result;