~~NOTOC~~ [[user_management_api]] > [[BS2_GetUserStatistic]] ---- ===== BS2_GetUserStatistic ===== [+ 2.8.3] Gets the user-related statistics that the device has. \\ ==== Declaration ==== #include "BS_API.h" int BS2_GetUserStatistic(void* context, uint32_t deviceId, BS2UserStatistic* userStatistic); [[user_management_api#BS2UserStatistic|See BS2UserStatistic Structure]] ==== Parameter ==== * [In] ''//context//'' : Context * [In] ''//deviceId//'' : Device Id * [Out] ''//userStatistic//'' : Pointer to store user-related statistics ==== Return Value ==== If successfully done, ''BS_SDK_SUCCESS'' will be returned. If there is an error, the corresponding error code will be returned. \\ ==== Sample Code (C++) ==== BS2UserStatistic statistic = { 0, }; int sdkResult = BS2_GetUserStatistic(context_, id, &statistic); if (BS_SDK_SUCCESS != sdkResult) { printf("BS2_GetUserStatistic call failed: %d", sdkResult); return; } printf("numUsers:%u", statistic.numUsers); printf("numCards:%u", statistic.numCards); ==== Sample Code (C#) ==== BS2UserStatistic statistic; Console.WriteLine("Trying to get user statistic"); BS2ErrorCode sdkResult = (BS2ErrorCode)API.BS2_GetUserStatistic(sdkContext, deviceID, out statistic); if (sdkResult != BS2ErrorCode.BS_SDK_SUCCESS) { Console.WriteLine("Got error({0}).", sdkResult); return; } Console.WriteLine("numUsers : {0}", statistic.numUsers); Console.WriteLine("numCards : {0}", statistic.numCards);