~~NOTOC~~
[[slave_control_api]] > [[BS2_GetAvailableOsdpStandardDevice]]
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===== BS2_GetAvailableOsdpStandardDevice =====
[+ 2.9.1] ''CoreStation40'' 마스터 장치 식별자를 지정하여 추가 연결이 가능한 OSDP 장치 정보를 가져옵니다.
==== 함수 ====
#include "BS_API.h"
int BS2_GetAvailableOsdpStandardDevice(void* context, uint32_t deviceId, BS2OsdpStandardDeviceAvailable* osdpDevices);
[[slave_control_api#BS2OsdpStandardDeviceAvailable|BS2OsdpStandardDeviceAvailable 구조체 보기]]
==== 파라미터 ====
* [In] ''//context//'' : Context
* [In] ''//deviceId//'' : 마스터 장치 식별자
* [Out] ''//osdpDevices//'' : OSDP 장치 정보를 저장할 포인터
==== 반환값 ====
성공적으로 수행될 경우 ''BS_SDK_SUCCESS''를 반환하고, 에러가 발생할 경우 상응하는 에러 코드를 반환합니다.
==== 함께 보기 ====
[[BS2_AddOsdpStandardDevice]] \\
[[BS2_GetOsdpStandardDevice]] \\
[[BS2_GetAvailableOsdpStandardDevice]] \\
[[BS2_UpdateOsdpStandardDevice]] \\
[[BS2_RemoveOsdpStandardDevice]] \\
[[BS2_GetOsdpStandardDeviceCapability]] \\
[[BS2_SetOsdpStandardDeviceSecurityKey]]
==== 샘플코드(C++) ====
BS2OsdpStandardDeviceAvailable osdpDevice = { 0, };
BS2_DEVICE_ID id = Utility::selectDeviceID(deviceList, false, false);
int sdkResult = BS2_GetAvailableOsdpStandardDevice(context_, id, &osdpDevice);
if (BS_SDK_SUCCESS != sdkResult)
printf("BS2_GetAvailableOsdpStandardDevice call failed: %d", sdkResult);
return sdkResult;
==== 샘플코드(C#) ====
BS2OsdpStandardDeviceAvailable osdpDevices;
BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetAvailableOsdpStandardDevice(sdkContext, deviceID, out osdpDevices);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
Console.WriteLine("Got error({0}).", result);
else
Console.WriteLine("Call success.");
return result;