~~NOTOC~~ [[slave_control_api]] > [[BS2_GetOsdpStandardDevice]] ---- ===== BS2_GetOsdpStandardDevice ===== [+ 2.9.1] ''CoreStation40'' OSDP 장치 정보를 가져옵니다. ==== 함수 ==== #include "BS_API.h" int BS2_GetOsdpStandardDevice(void* context, uint32_t osdpDeviceId, BS2OsdpStandardDevice* osdpDevice); [[slave_control_api#BS2OsdpStandardDevice|BS2OsdpStandardDevice 구조체 보기]] ==== 파라미터 ==== * [In] ''//context//'' : Context * [In] ''//osdpDeviceId//'' : OSDP 장치 식별자 * [Out] ''//osdpDevice//'' : OSDP 장치 정보를 저장할 포인터 ==== 반환값 ==== 성공적으로 수행될 경우 ''BS_SDK_SUCCESS''를 반환하고, 에러가 발생할 경우 상응하는 에러 코드를 반환합니다. ==== 함께 보기 ==== [[BS2_AddOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDevice]] \\ [[BS2_GetAvailableOsdpStandardDevice]] \\ [[BS2_UpdateOsdpStandardDevice]] \\ [[BS2_RemoveOsdpStandardDevice]] \\ [[BS2_GetOsdpStandardDeviceCapability]] \\ [[BS2_SetOsdpStandardDeviceSecurityKey]] ==== 샘플코드(C++) ==== BS2OsdpStandardDevice osdpDevice = { 0, }; BS2_DEVICE_ID osdpID = Utility::selectSlaveID(); int sdkResult = BS2_GetOsdpStandardDevice(context_, osdpID, &osdpDevice); if (BS_SDK_SUCCESS != sdkResult) printf("BS2_GetOsdpStandardDevice call failed: %d", sdkResult); return sdkResult; ==== 샘플코드(C#) ==== UInt32 id = Util.GetInputSlaveID(); BS2OsdpStandardDevice osdpDevice; BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetOsdpStandardDevice(sdkContext, id, out osdpDevice); if (result != BS2ErrorCode.BS_SDK_SUCCESS) Console.WriteLine("Got error({0}).", result); else Console.WriteLine("Call success."); return result;