~~NOTOC~~
[[configuration_api]] > [[BS2_SetRtspConfig]]
----
===== BS2_SetRtspConfig =====
[+ 2.8.3] RTSP 설정을 저장합니다.
==== 함수 ====
#include "BS_API.h"
int BS2_SetRtspConfig(void* context, uint32_t deviceId, const BS2RtspConfig* config);
[[configuration api#BS2RtspConfig|BS2RtspConfig 구조체 보기]]
==== 파라미터 ====
* [In] ''//context//'' : Context
* [In] ''//deviceId//'' : 장치 식별자
* [In] ''//config//'' : RTSP 설정 정보 포인터
==== 반환값 ====
성공적으로 수행될 경우 ''BS_SDK_SUCCESS''를 반환하고, 에러가 발생할 경우 상응하는 에러 코드를 반환합니다.
==== 샘플코드(C++) ====
BS2RtspConfig config = { 0, };
config.enabled = true;
string acc = "myAccount";
memset(config.id, 0x0, BS2_USER_ID_SIZE);
memcpy(config.id, acc.c_str(), acc.size());
string pw = "myPassword";
memset(config.password, 0x0, BS2_USER_ID_SIZE);
memcpy(config.password, pw.c_str(), pw.size());
string addr = "192.168.0.10"; // rtsp://192.168.0.10
memset(config.address, 0x0, BS2_URL_SIZE);
memcpy(config.address, addr.c_str(), addr.size());
config.port = 554;
int sdkResult = BS2_SetRtspConfig(context, deviceID, &config);
if (BS_SDK_SUCCESS != sdkResult)
printf("BS2_SetRtspConfig call failed: %d", sdkResult);
==== 샘플코드(C#) ====
BS2RtspConfig config = Util.AllocateStructure();
config.enabled = Convert.ToByte(1);
string strRTSPID = "myAccount";
byte[] arrRTSPID = Encoding.UTF8.GetBytes(strRTSPID);
Array.Clear(config.id, 0, BS2Environment.BS2_USER_ID_SIZE);
Array.Copy(arrRTSPID, 0, config.id, 0, arrRTSPID.Length);
string strRTSPPW = "myPassword";
byte[] arrRTSPPW = Encoding.UTF8.GetBytes(strRTSPPW);
Array.Clear(config.password, 0, BS2Environment.BS2_USER_ID_SIZE);
Array.Copy(arrRTSPPW, 0, config.password, 0, arrRTSPPW.Length);
string strIpAddr = "192.168.0.10"; // rtsp://192.168.0.10
byte[] arrIpAddr = Encoding.UTF8.GetBytes(strIpAddr);
Array.Clear(config.address, 0, BS2Environment.BS2_URL_SIZE);
Array.Copy(arrIpAddr, 0, config.address, 0, arrIpAddr.Length);
config.port = (ushort)554;
BS2ErrorCode result = (BS2ErrorCode)API.BS2_SetRtspConfig(sdkContext, deviceID, ref config);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
{
Console.WriteLine("Got error({0}).", result);
}