Face API > BS2_GetAuthGroup


BS2_GetAuthGroup

주어진 인증 그룹을 가져옵니다.

함수

#include "BS_API.h"
 
int BS2_GetAuthGroup(void* context, uint32_t deviceId, uint32_t* authGroupIds, uint32_t authGroupIdCount, BS2AuthGroup** authGroupObj, uint32_t* numAuthGroup);

파라미터

참고
authGroupObj 변수는 사용한 뒤 BS2_ReleaseObject 함수를 이용해 시스템에 메모리를 반환해야 합니다.

반환값

성공적으로 수행될 경우 BS_SDK_SUCCESS를 반환하고, 에러가 발생할 경우 상응하는 에러 코드를 반환합니다.

함께 보기

BS2_GetAllAuthGroup
BS2_SetAuthGroup
BS2_RemoveAuthGroup
BS2_RemoveAllAuthGroup

샘플코드

C++

int UserControl::getUserBlobFaceAuthGroupID(BS2User& user)
{
	stringstream msg;
	msg << "Please enter a authentication group ID.\n";
	msg << "This is used for face authentication. [0: Not using]";
	uint32_t authGroupID = Utility::getInput<uint32_t>(msg.str());
	user.authGroupID = authGroupID;
 
	return BS_SDK_SUCCESS;
}
 
BS2_ReleaseObject(uidObj);

C#

IntPtr authGroupIDObj = Marshal.AllocHGlobal(4 * authGroupIDList.Count);
IntPtr curAuthGroupIDObj = authGroupIDObj;
foreach (UInt32 item in authGroupIDList)
{
    Marshal.WriteInt32(curAuthGroupIDObj, (Int32)item);
    curAuthGroupIDObj = (IntPtr)((long)curAuthGroupIDObj + 4);
}
 
Console.WriteLine("Trying to get auth gruops from device.");
result = (BS2ErrorCode)API.BS2_GetAuthGroup(sdkContext, deviceID, authGroupIDObj, (UInt32)authGroupIDList.Count, out authGroupObj, out numAuthGroup);
 
Marshal.FreeHGlobal(authGroupIDObj);
BS2_ReleaseObject(uidObj);