Slave Control API > BS2_GetAvailableOsdpStandardDevice


BS2_GetAvailableOsdpStandardDevice

[+ 2.9.1] CoreStation40 마스터 장치 식별자를 지정하여 추가 연결이 가능한 OSDP 장치 정보를 가져옵니다.

함수

#include "BS_API.h"
 
int BS2_GetAvailableOsdpStandardDevice(void* context, uint32_t deviceId, BS2OsdpStandardDeviceAvailable* osdpDevices);

파라미터

반환값

성공적으로 수행될 경우 BS_SDK_SUCCESS를 반환하고, 에러가 발생할 경우 상응하는 에러 코드를 반환합니다.

함께 보기

BS2_AddOsdpStandardDevice
BS2_GetOsdpStandardDevice
BS2_GetAvailableOsdpStandardDevice
BS2_UpdateOsdpStandardDevice
BS2_RemoveOsdpStandardDevice
BS2_GetOsdpStandardDeviceCapability
BS2_SetOsdpStandardDeviceSecurityKey

샘플코드(C++)

sample_bs2_GetAvailableOsdpStandardDevice.cpp
BS2OsdpStandardDeviceAvailable osdpDevice = { 0, };
 
BS2_DEVICE_ID id = Utility::selectDeviceID(deviceList, false, false);
int sdkResult = BS2_GetAvailableOsdpStandardDevice(context_, id, &osdpDevice);
if (BS_SDK_SUCCESS != sdkResult)
	printf("BS2_GetAvailableOsdpStandardDevice call failed: %d", sdkResult);
 
return sdkResult;

샘플코드(C#)

sample_bs2_GetAvailableOsdpStandardDevice.cs
BS2OsdpStandardDeviceAvailable osdpDevices;
 
BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetAvailableOsdpStandardDevice(sdkContext, deviceID, out osdpDevices);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
	Console.WriteLine("Got error({0}).", result);
else
	Console.WriteLine("Call success.");
 
return result;