Slave Control API > BS2_GetAvailableOsdpStandardDevice
BS2_GetAvailableOsdpStandardDevice
[+ 2.9.1] CoreStation40
마스터 장치 식별자를 지정하여 추가 연결이 가능한 OSDP 장치 정보를 가져옵니다.
함수
#include "BS_API.h"
int BS2_GetAvailableOsdpStandardDevice(void* context, uint32_t deviceId, BS2OsdpStandardDeviceAvailable* osdpDevices);
파라미터
반환값
성공적으로 수행될 경우 BS_SDK_SUCCESS
를 반환하고, 에러가 발생할 경우 상응하는 에러 코드를 반환합니다.
함께 보기
샘플코드(C++)
- sample_bs2_GetAvailableOsdpStandardDevice.cpp
BS2OsdpStandardDeviceAvailable osdpDevice = { 0, };
BS2_DEVICE_ID id = Utility::selectDeviceID(deviceList, false, false);
int sdkResult = BS2_GetAvailableOsdpStandardDevice(context_, id, &osdpDevice);
if (BS_SDK_SUCCESS != sdkResult)
printf("BS2_GetAvailableOsdpStandardDevice call failed: %d", sdkResult);
return sdkResult;
샘플코드(C#)
- sample_bs2_GetAvailableOsdpStandardDevice.cs
BS2OsdpStandardDeviceAvailable osdpDevices;
BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetAvailableOsdpStandardDevice(sdkContext, deviceID, out osdpDevices);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
Console.WriteLine("Got error({0}).", result);
else
Console.WriteLine("Call success.");
return result;