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en:possible_integration_options_3_in_biostar_2 [2020/04/14 15:08] yjjung |
en:possible_integration_options_3_in_biostar_2 [2020/04/14 15:10] yjjung [What is different from BioStar 2 Device SDK?] |
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==== Possible Integration Option 3 : G-SDK ==== | ==== Possible Integration Option 3 : G-SDK ==== | ||
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- | ==== G-SDK download link & Manual ==== | ||
Download : https://github.com/biostar-dev/g-sdk/ \\ | Download : https://github.com/biostar-dev/g-sdk/ \\ | ||
Manual : https://biostar-dev.github.io/g-sdk/ | Manual : https://biostar-dev.github.io/g-sdk/ | ||
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One of the biggest advantages of G-SDK compare to Device SDK is that it supports various languages. For the last years, Device SDK users have had difficulty using development language other than C++ or C# which is in the sample code. \\ | One of the biggest advantages of G-SDK compare to Device SDK is that it supports various languages. For the last years, Device SDK users have had difficulty using development language other than C++ or C# which is in the sample code. \\ | ||
Since BioStar 2 Device SDK can communicate with C++ library, you have to use C++ language or need to marshall all the APIs and structures in the library into other languages. Currently BioStar 2 Device SDK provides only C# marshalling sample. \\ | Since BioStar 2 Device SDK can communicate with C++ library, you have to use C++ language or need to marshall all the APIs and structures in the library into other languages. Currently BioStar 2 Device SDK provides only C# marshalling sample. \\ | ||
+ | This is a limitation of BioStar 2 Device SDK due to the structure. \\ | ||
{{:en:gsdk_devicesdkstructure.png?900|}} \\ | {{:en:gsdk_devicesdkstructure.png?900|}} \\ | ||
** [Figure 3. BioStar 2 Device SDK structure] ** \\ | ** [Figure 3. BioStar 2 Device SDK structure] ** \\ | ||
- | This is a limitation of BioStar 2 Device SDK due to the structure. \\ | ||
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