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G-SDK Overview

G-SDK is one of integration options for communicating with BioStar 2 devices. It is a lightweight, scalable, and cross-platform solution which will expedite your development.
Based on gRPC, it supports many programming languages such as Java, C#, Python, Node.js, Go, etc.

Multi-language support

  • Language-neutral IDL
  • Native client libraries

Mobile/cloud ready

  • Easily deployable on Cloud
  • Accessible from mobile devices directly


How G-SDK can support so many languages?
It is because G-SDK is based on gRPC. gRPC is an open RPC framework that supports many languages developed by Google.
Basically, the device gateway is the one that communicates with BioStar 2 device. Your client applications can connect to it using gRPC client libraries.




[Figure 1. G-SDK Structure]

The device Gateway that communicates with BioStar 2 device can be run on a server or cloud. The core modules use BioStar 2 protocols and written by GO language.

What is different from BioStar 2 Device SDK?

Existing BioStar 2 Device SDK provides C++ library with C#. G-SDK is released to provide flexible development for those who would like to meet the requirements below.

Let's take a look for an easy comparison between BioStar 2 Device SDK and G-SDK.

[Figure 2. BioStar 2 Device SDK vs G-SDK]


One of the biggest advantages of G-SDK compare to Device SDK is that it supports various languages. For the last years, Device SDK users have had difficulty using development language other than C++ or C# which is in the sample code.