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Communication API > BS2_GetSocketRetryCount


[+ 2.9.1] During normal TCP/IP socket communication, if an error occurs while reading and writing packets from the socket in the communication section, the SDK automatically retries a certain number of times.
This API gets the set value for the number of retries set in the SDK.

Declaration

#include "BS_API.h"
 
int BS2_GetSocketRetryCount(void* context, uint32_t* count);

Parameter

  • [In] context : Context
  • [Out] count : Retry count setting value pointer

Return Value

If successfully done, BS_SDK_SUCCESS will be returned. If there is an error, the corresponding error code will be returned.

See Also

Sample Code(C++)

sample_setdebugfilelogex.cpp
const char* CURRENT_DIR = ".";
const int MAX_SIZE_LOG_FILE = 100;  // 100MB
int sdkResult = BS2_SetDebugFileLogEx(DEBUG_LOG_ALL, DEBUG_MODULE_ALL, CURRENT_DIR, MAX_SIZE_LOG_FILE);
if (BS_SDK_SUCCESS != sdkResult)
{
	printf("BS2_SetDebugFileLogEx call failed: %d", sdkResult);
	return;
}

Sample Code (C#)

sample_setdebugfilelogex.cs
const string CURRENT_DIR = ".";
const int MAX_SIZE_LOG_FILE = 100;  // 100MB
IntPtr ptrDir = Marshal.StringToHGlobalAnsi(CURRENT_DIR);
result = (BS2ErrorCode)API.BS2_SetDebugFileLogEx(Constants.DEBUG_LOG_OPERATION_ALL, Constants.DEBUG_MODULE_ALL, ptrDir, MAX_SIZE_LOG_FILE);
Marshal.FreeHGlobal(ptrDir);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
{
	Console.WriteLine("Got error({0}).", result);
	return;
}