Slave Control API > BS2_GetAvailableOsdpStandardDevice


BS2_GetAvailableOsdpStandardDevice

[+ 2.9.1] CoreStation40 Get additional connectable OSDP device information by specifying the master device identifier.

Declaration

#include "BS_API.h"
 
int BS2_GetAvailableOsdpStandardDevice(void* context, uint32_t deviceId, BS2OsdpStandardDeviceAvailable* osdpDevices);

Parameter

Return Value

If successfully done, BS_SDK_SUCCESS will be returned. If there is an error, the corresponding error code will be returned.

See Also

BS2_AddOsdpStandardDevice
BS2_GetOsdpStandardDevice
BS2_GetAvailableOsdpStandardDevice
BS2_UpdateOsdpStandardDevice
BS2_RemoveOsdpStandardDevice
BS2_GetOsdpStandardDeviceCapability
BS2_SetOsdpStandardDeviceSecurityKey

Sample Code(C++)

sample_bs2_GetAvailableOsdpStandardDevice.cpp
BS2OsdpStandardDeviceAvailable osdpDevice = { 0, };
 
BS2_DEVICE_ID id = Utility::selectDeviceID(deviceList, false, false);
int sdkResult = BS2_GetAvailableOsdpStandardDevice(context_, id, &osdpDevice);
if (BS_SDK_SUCCESS != sdkResult)
	printf("BS2_GetAvailableOsdpStandardDevice call failed: %d", sdkResult);
 
return sdkResult;

Sample Code (C#)

sample_bs2_GetAvailableOsdpStandardDevice.cs
BS2OsdpStandardDeviceAvailable osdpDevices;
 
BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetAvailableOsdpStandardDevice(sdkContext, deviceID, out osdpDevices);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
	Console.WriteLine("Got error({0}).", result);
else
	Console.WriteLine("Call success.");
 
return result;