Slave Control API > BS2_GetAvailableOsdpStandardDevice

[+ 2.9.1] CoreStation40 Get additional connectable OSDP device information by specifying the master device identifier.


#include "BS_API.h"
int BS2_GetAvailableOsdpStandardDevice(void* context, uint32_t deviceId, BS2OsdpStandardDeviceAvailable* osdpDevices);


  • [In] context : Context
  • [In] deviceId : Master device identifier
  • [Out] osdpDevices : Pointer to store OSDP device information

Return Value

If successfully done, BS_SDK_SUCCESS will be returned. If there is an error, the corresponding error code will be returned.

See Also

Sample Code(C++)

BS2OsdpStandardDeviceAvailable osdpDevice = { 0, };
BS2_DEVICE_ID id = Utility::selectDeviceID(deviceList, false, false);
int sdkResult = BS2_GetAvailableOsdpStandardDevice(context_, id, &osdpDevice);
if (BS_SDK_SUCCESS != sdkResult)
	printf("BS2_GetAvailableOsdpStandardDevice call failed: %d", sdkResult);
return sdkResult;

Sample Code (C#)

BS2OsdpStandardDeviceAvailable osdpDevices;
BS2ErrorCode result = (BS2ErrorCode)API.BS2_GetAvailableOsdpStandardDevice(sdkContext, deviceID, out osdpDevices);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
	Console.WriteLine("Got error({0}).", result);
	Console.WriteLine("Call success.");
return result;