Slave Control API > BS2_AddOsdpStandardDevice


[+ 2.9.1] CoreStation40 Add the OSDP device with specified information to the given channel on the master device.
Addable devices can be checked in BS2_GetAvailableOsdpStandardDevice or BS2_GetOsdpStandardConfig.
If Suprema devices and OSDP standard connection devices are mixed and connected to the master device, can get the slave devices in batches with BS2_GetRS485ConfigEx.

Declaration

#include "BS_API.h"
 
int BS2_AddOsdpStandardDevice(void* context, uint32_t deviceId, uint32_t channelIndex, const BS2OsdpStandardDeviceAdd* osdpDevice, uint32_t* outChannelIndex);

Parameter

  • [In] context : Context
  • [In] deviceId : Device Identifier
  • [In] channelIndex : Device's channel identifier
  • [In] osdpDevice : OSDP device information to add
  • [Out] outChannelIndex : Pointer to store the channel identifier of the added OSDP device

Return Value

If successfully done, BS_SDK_SUCCESS will be returned. If there is an error, the corresponding error code will be returned.

See Also

Sample Code(C++)

sample_bs2_addosdpstandarddevice.cpp
BS2OsdpStandardDeviceAvailable availDevice = { 0, };
BS2OsdpStandardDeviceAdd addDevice = { 0, };
 
BS2_DEVICE_ID masterID = Utility::selectDeviceID(deviceList, false, false);
 
cout << "Now add a OSDP device." << endl;
addDevice.deviceID = Utility::selectSlaveID();
 
uint32_t channelIndex = 0;
for (int idx = 0; idx < availDevice.numOfChannel; idx++)
{
	for (int didx = 0; didx < availDevice.channels[idx].numOsdpAvailableDevice; didx++)
	{
		if (availDevice.channels[idx].deviceIDs[didx] == addDevice.deviceID)
			channelIndex = availDevice.channels[idx].channelIndex;
	}
}
 
addDevice.osdpID = (uint8_t)Utility::getInput<uint32_t>("Please enter the OSDP ID. [0 ~ 126]");
addDevice.useSecureSession = Utility::isYes("Does the OSDP device use secure communication?");
addDevice.deviceType = BS2_DEVICE_TYPE_3RD_OSDP_DEVICE;
addDevice.activate = 1;
 
uint32_t outChannelIndex(0);
int sdkResult = BS2_AddOsdpStandardDevice(context_, masterID, channelIndex, &addDevice, &outChannelIndex);
if (BS_SDK_SUCCESS != sdkResult)
	printf("BS2_AddOsdpStandardDevice call failed: %d", sdkResult);
 
return sdkResult;

Sample Code (C#)

sample_bs2_addosdpstandarddevice.cs
BS2OsdpStandardDeviceAdd addDevice = Util.AllocateStructure<BS2OsdpStandardDeviceAdd>();
 
Util.HighlightLine(">>>> Now add a OSDP device.", "add");
addDevice.deviceID = Util.GetInputSlaveID();
 
UInt32 channelIndex = 0;
for (int idx = 0; idx < allDevice.numOfChannel; idx++)
{
	for (int didx = 0; didx < allDevice.channels[idx].numOsdpAvailableDevice; didx++)
	{
		if (allDevice.channels[idx].deviceIDs[didx] == addDevice.deviceID)
			channelIndex = allDevice.channels[idx].channelIndex;
	}
}
 
Util.HighlightLine(">>>> Please enter the OSDP ID. [0 ~ 126]", "OSDP ID");
Console.Write(">>>> ");
addDevice.osdpID = Util.GetInput((byte)0);
 
Util.HighlightLine(">>>> Does the OSDP device use secure communication? [Y/n]", "use secure communication");
Console.Write(">>>> ");
addDevice.useSecureSession = Convert.ToByte(Util.IsYes());
 
addDevice.deviceType = Convert.ToByte(BS2DeviceTypeEnum.THIRD_OSDP_DEVICE);
addDevice.activate = Convert.ToByte(true);
 
UInt32 outChannelIndex = 0;
BS2ErrorCode result = (BS2ErrorCode)API.BS2_AddOsdpStandardDevice(sdkContext, deviceID, channelIndex, ref addDevice, out outChannelIndex);
if (result != BS2ErrorCode.BS_SDK_SUCCESS)
	Console.WriteLine("Got error({0}).", result);
else
	Console.WriteLine("Call success.");
 
return result;